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GZJ Game Design
Aftershock
Independent
Model
08/2022--09/2022
INTRODUCTION
A ftershock is a modeling scene modeled by Maya and rendered by Unreal IV. It was inspired by another of my works, The Ship of Theseus. The steampunk ship was forced to crash-land in a valley due to a gear malfunction, only to get stuck awkwardly between the canyons. The crew may have to repair the hull with local materials and sail on before daylight.
Overlooking view
Close-up of mechanical structure
Architectural Features
PROCESS
The work was modeled and textured in Maya, with rendering and particle effects added in Unreal 4 Engine.
Flat view
Model in Maya
Model in UE4
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